Individuals who engage in activity designed to elicit a reaction from a target purely for fun or mischief. Pranksters are a Casebook value under the "Attribution" variable in the code book.
The Technology and Social Change Project was active from 2019-2023. The Media Manipulation Casebook was a major publication of the TaSC project, and will remain fully accessible at this URL going forward, but will no longer be actively updated.
Individuals who engage in activity designed to elicit a reaction from a target purely for fun or mischief. Pranksters are a Casebook value under the "Attribution" variable in the code book.